Fazer jogo é caro: Shadow of the Tomb Raider vai custar na faixa de 75 a 100 milhões de dólares pra ser feito. Somado com os custos de marketing, o investimento total pode chegar a até incríveis 135 milhões de dólares.
"Shadow of the Tomb Raider, and other different AAA single-player games, cost $75 million to $100 million. And that's production only; it's close to $35 million on the promotion. So there's definitely a pressure. We cannot avoid it. But, at the same time, for us to have these incubation projects and to try small things... that gives us the opportunity to test, prepare and secure some stuff, and remove some risk."
Sobre inventar novos modelos para jogos single.
"For example - and this is just my opinion, I'm not committing to anything - let's say that we develop a very good narrative, with a complex universe and strong characters. You start the game and then you complete it in three hours. That costs $30. That's it. Maybe that's the way to continue with story-driven games. You bring a strong experience, you make sure that the audience is interested by it, and that they can actually complete it."
Quem tiver um tempo, vale ler o artigo completo do GamesIndustry. Esse site como um todo é bem legal.
Eidos Montreal: “We have to try new models for single-player games”
Shadow of the Tomb Raider dev on making $135 million narrative projects work
"Shadow of the Tomb Raider, and other different AAA single-player games, cost $75 million to $100 million. And that's production only; it's close to $35 million on the promotion. So there's definitely a pressure. We cannot avoid it. But, at the same time, for us to have these incubation projects and to try small things... that gives us the opportunity to test, prepare and secure some stuff, and remove some risk."
Sobre inventar novos modelos para jogos single.
"For example - and this is just my opinion, I'm not committing to anything - let's say that we develop a very good narrative, with a complex universe and strong characters. You start the game and then you complete it in three hours. That costs $30. That's it. Maybe that's the way to continue with story-driven games. You bring a strong experience, you make sure that the audience is interested by it, and that they can actually complete it."
Quem tiver um tempo, vale ler o artigo completo do GamesIndustry. Esse site como um todo é bem legal.
Eidos Montreal: “We have to try new models for single-player games”
Shadow of the Tomb Raider dev on making $135 million narrative projects work