Henry Cheng and I were dual environment artists on this section. He took care of most of the modeling and
I did texturing/shading and modeling in two main sections when it came to the temple looks.
I worked with Brian Recktenwald who was the modeler on this section,
my primary involvement was Texture/shading although I helped with modeling also.
These are some views of the part of the chase sequence I worked on.
City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).
Towards the end of Uncharted 4 project I was assigned to oversee the sunken ruins section. Here is the area I worked on most.
I ended up modeling a great deal of the Avery's Palace and also material creation. The entire exterior on the palace was done in 2 days. We were on a tight deadline.
I contributed as a Modeler, Textures Artist and Technical Artist.
Texture and Shading for levels at NaughtyDog. I worked on the prologue, riverbank, and some other levels to help out.