EA fecha Visceral Games

ronabs

opa
Moderador
Novembro 8, 2010
26,731
76,234
Rio Grande do Sul
Adeus Star Wars da Visceral. :pensive:

EA has shut down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today. The Star Wars game in development at Visceral will be revamped and move to a different studio.

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”
 
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Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
Adeus Star Wars da Visceral. :pensive:

Adeus Dead Space

dead-space-standard-edition_pdp_3840x2160_en_WW.jpg
 

Johannes

Guerreiro
Novembro 11, 2006
9,114
5,732
Até demorou. Nunca vi nada em Dead Space e só piorou no 3 e na fase em que a EA queria um shooter a cada mês. Acho que só FIFA e os outros de esportes escaparam de não virar FPS/TPS. :joy:

Espero pela mesma notícia vindo da Bioware se o tal do Anthen fracassar. E sinceramente, já não vai ser surpresa e nem sentido pra mim.
 
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Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
Anuncio oficial

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

TLDR Eles tavam fazendo um jogo de SW Single Player, e a EA não quer jogo SW single player
 

Johannes

Guerreiro
Novembro 11, 2006
9,114
5,732
Anuncio oficial

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

TLDR Eles tavam fazendo um jogo de SW Single Player, e a EA não quer jogo SW single player

Faria muito bem a Star Wars sair da mão da EA.
 
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DoutorGoriBR

Ga♏erssauro
Março 27, 2007
1,335
1,951
Sobre o Star Wars da Visceral:

“In its current form, it was shaping up to be a story-based, linear adventure game...

...listening to thefeedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace...

...we needed to pivot the design...

...Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, ...”


Aff.
O jogo era single player com forte foco em historia.

Agora vai rolar microtransação, lootboxes, DLC de historia, multiplayer competitivo, e capaz de inventarem mais uns 2 a 3 metodos inovadores de arrancar dinheiro extra no pós venda.

Tudo isso pra entrar 3 meses depois no EA acess.

Parabéns a EA...
 

Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
Sobre o Star Wars da Visceral:

“In its current form, it was shaping up to be a story-based, linear adventure game...

...listening to thefeedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace...

...we needed to pivot the design...

...Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, ...”


Aff.
O jogo era single player com forte foco em historia.

Agora vai rolar microtransação, lootboxes, DLC de historia, multiplayer competitivo, e capaz de inventarem mais uns 2 a 3 metodos inovadores de arrancar dinheiro extra no pós venda.

Tudo isso pra entrar 3 meses depois no EA acess.

Parabéns a EA...


Essa declaração é basicamente a Visceral falando

WELP a gente não sabe como colocar micro transações nesse jogo então a EA fechou o estúdio.
 

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