Eles transbordam talento nos detalhes.
Lembram quando comentavamos que os trailers de Sea of Thieves eram pessimos? Agora olhem os da Playground. A apresentação deles é incrível. Cada cena é trabalhada com uma visao diferente, o todo tem sincronia com a musica. Começo, meio e fim.
Teve um artigo recente do
GamesIndustry falando que a Playground trabalhou durante 18 meses nos primeiros 10 minutos de Forza Horizon 3, falando inclusive do porquê fazerem isso: entre 10% e 20% das pessoas que jogaram a série Horizon não desbloquearam a primeira conquista(!), algo que tá bem no início do jogo, bastando dirigir por alguns minutos. É uma métrica interessante de se analisar.
Alguns pedaços abaixo.
Between 10% and 20% of players across the Forza Horizon series don't get the first achievement, something Fulton insists only involves "driving around in a car for a bit".
It's not just Forza players, either: the Playground founder claims
27% of BioShock Infinite players don't get the first achievement for reaching the city of Colombia at the very start of the game, while
over 30% of Minecraft players never open their inventory - something explained in the tutorial.
The reason, Fulton suggests, is these games didn't make a good enough first impression.
Fulton says it takes up to three-and-a-half hours for Forza Horizon 3 to really get started, introducing all the mechanics and giving players free reign in the open world.
Since Playground couldn't rely on players to give the game that much of their time, the team chose from the beginning of development to concentrate on the first ten minutes - something that ended up taking 18 months to perfect.
"First impressions change how players perceive a game," he said.
"The opinions they form during the first few minutes change how they see everything after. For example, if you start with really good visuals, they might forgive some of the flaws later on because their brains are already telling them this is a good game."