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Microsoft está contratando uma nova equipe Xbox em... Santa Monica/Califónia

RAYMON

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https://careers.microsoft.com/us/en/job/431987/Principal-Program-Manager

:sun:
Great times are coming™


Executive Producer/ Lead Producer
  • Develop and manage the product production and launch of across various platforms from both a development and publishing perspective
  • Manage development from concept to release and deliver great high quality games that build on franchise goals
  • Deliver financial and schedule goals on time and to quality
  • Build lead and manage a production team, working in conjunction with multiple cross-functional groups, to deliver milestones
  • Develop and improve production and organizational processes as the teams scale
  • Hire and grow internal studio talent to build teams and culture
  • Utilize location in Southern California to build an ecosystem of contract and external employees for production scalability

Responsibilities will include

  • Working with studio management, developers and key stakeholders in the creation of the product vision to help build and a new franchise
  • Provide day to day management and leadership to production team while tracking game development with internal / external studios
  • Work with leads and developers in creation of project and milestone schedules, resourcing plan, production methodology, and overall development plans
  • Help build and maintain the project P&L, looking to optimize costs and efficiencies throughout development, and providing analysis and reporting to senior leadership
  • Lead/partner with developers to ensure specific game features are tied to overall objectives, positioning, and goals for title
  • Recommend and implement new processes where efficiencies are needed to improve on-time, on-budget, on-quality delivery
  • Be an internal and external advocate for the product in greenlight meetings and executive reviews
  • Manage, coach and develop staff to help ensure their growth and career goals are met
  • Create a culture that provides continuous feedback, support and empowerment, as well as set the bar for others
  • Set clear goals for the production team and hold employees accountable for deliverables
  • Recognize and reward employees for strong performance and behaviors
  • Provide creative and executional direction and guidance to development studios to improve product quality and drive innovation
  • Ensure the titles maintains or exceed creative and technical objectives with each milestone and release

Qualifications Experience

  • 10+ years of experience in the gaming industry with a proven track record of delivering
  • 4+ years of experience at Lead/ Executive Producer level or above
  • Bachelor’s Degree or higher education degree preferred
  • Experience in a specific discipline as a developer a plus
  • Live ops and multiplayer experience preferred
  • Strong communication skills and public speaking abilities
  • Experience shipping high quality titles at AAAA standards
  • Experience managing internal teams and external development studios across the world
  • A knowledge and understanding of the process of building new IP
california-tumblr.gif
 
Última edição:
https://careers.microsoft.com/us/en/job/431987/Principal-Program-Manager

:sun:
Great times are coming[emoji769]


Executive Producer/ Lead Producer
  • Develop and manage the product production and launch of across various platforms from both a development and publishing perspective
  • Manage development from concept to release and deliver great high quality games that build on franchise goals
  • Deliver financial and schedule goals on time and to quality
  • Build lead and manage a production team, working in conjunction with multiple cross-functional groups, to deliver milestones
  • Develop and improve production and organizational processes as the teams scale
  • Hire and grow internal studio talent to build teams and culture
  • Utilize location in Southern California to build an ecosystem of contract and external employees for production scalability

Responsibilities will include

  • Working with studio management, developers and key stakeholders in the creation of the product vision to help build and a new franchise
  • Provide day to day management and leadership to production team while tracking game development with internal / external studios
  • Work with leads and developers in creation of project and milestone schedules, resourcing plan, production methodology, and overall development plans
  • Help build and maintain the project P&L, looking to optimize costs and efficiencies throughout development, and providing analysis and reporting to senior leadership
  • Lead/partner with developers to ensure specific game features are tied to overall objectives, positioning, and goals for title
  • Recommend and implement new processes where efficiencies are needed to improve on-time, on-budget, on-quality delivery
  • Be an internal and external advocate for the product in greenlight meetings and executive reviews
  • Manage, coach and develop staff to help ensure their growth and career goals are met
  • Create a culture that provides continuous feedback, support and empowerment, as well as set the bar for others
  • Set clear goals for the production team and hold employees accountable for deliverables
  • Recognize and reward employees for strong performance and behaviors
  • Provide creative and executional direction and guidance to development studios to improve product quality and drive innovation
  • Ensure the titles maintains or exceed creative and technical objectives with each milestone and release

Qualifications Experience

  • 10+ years of experience in the gaming industry with a proven track record of delivering
  • 4+ years of experience at Lead/ Executive Producer level or above
  • Bachelor’s Degree or higher education degree preferred
  • Experience in a specific discipline as a developer a plus
  • Live ops and multiplayer experience preferred
  • Strong communication skills and public speaking abilities
  • Experience shipping high quality titles at AAAA standards
  • Experience managing internal teams and external development studios across the world
  • A knowledge and understanding of the process of building new IP
california-tumblr.gif
Será que já vão mostrar algo nessa E3?
Hahaha. Claro que eu tô brincando.

São posições difíceis de fechar, não tem tanta gente assim que atende a essa qualificação. Mas tem que tentar.


Enviado do meu ASUS_Z012DC usando o app mobile do PXB!
 
Muito bom, creio q veremos os resultados desses trabalhos daqui um tempo.
 
Detalhe pro AAAA, sim 4A.

Segundo o klobrille, pra MS AAA é quando passa dos 10mi, isso muda de acordo com a publisher.
Será que AAAA é passando dos 100mi?
 
Vai ser do lado na Sony santa monica, para fazer o God of war que merecemos. :joy::joy::joy:

EDIT : A SSM nem fica em Sta Monica hahahhaha, mas parece que a ND fica.
 
Última edição:
Vai ser do lado na Sony santa monica, para fazer o God of war que merecemos. :joy::joy::joy:

EDIT : A SSM nem fica em Sta Monica hahahhaha, mas parece que a ND fica.
vai ser o estudio responsavel pelo reboot de Too Human!!
agora que caiu a ficha...
Baldur, mitologia nórdica... ta tudo conectado! hahah :laughing:
 
É um sinal positivo.
Demorou mas parece que a MS começa a se movimentar.
 
E como demorou, espero que ela não pare no meio do caminho, e continue investindo em mais estúdios próprios. Nesses 18 anos já era pra ela ter muitos estúdios first. O importante é que agr ela tá providenciando isso, antes tarde do que nunca.
 
Eu já vi jogo AA, jogo AAA, agora AAAA nunca vi, primeira vez. Ansioso pra ver no que isso vai dar.
 
Eu já vi jogo AA, jogo AAA, agora AAAA nunca vi, primeira vez.
Esse tipo de coisa varia de publisher pra publisher, umas consideram AAA acima de $10 milhões, outras $40 milhões, outras $100 milhões.
Quantum Break e Red Dead Redemption 2 são jogos AAA (padrão indústria que estamos acostumados a ver, blockbusters, bastante investimento e expectativa, etc.), mas avaliando cada um isoladamente, a gente sabe que daria pra fazer alguns Quantum Break com a grana envolvida em Red Dead Redemption 2.

Outro exemplo de conceitos/terminologias que variam de publisher pra publisher: pra Microsoft, Sunset Overdrive é um título first-party pois foi publicado com o selo Microsoft Studios, mesmo sendo criado por um estúdio third (Insomniac) e com a mesma Insomniac sendo dona da IP.


 
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