Metacritic atual está em 78, o que significa que é um BOM jogo, mas longe de ser o GOTY que alguns esperavam.
Porém, não se precipitem, não pintem o jogo pelos reviews de outras pessoas.
Se tiverem oportunidade, joguem e tirem suas próprias conclusões.
Tempo de jogo gira em torno de 10 - 12 horas na primeira jogada, explorando bem o cenário e tal.
Vou dar uma atenção especial aos reviews ruins, sempre leio eles pra ver o que diacho o jogo fez pra conseguir uma nota baixa.
Digital Spy - 100
If they dial back the gorgonzola, the product placement and adjust that cover mechanic, this could have been a perfect game...But, for now, you've got the best-looking game on Xbox One, jam-packed full of familiar faces and top-notch acting, complemented by strong gameplay mechanics and a popcorn-crunching TV series.
IGN Brasil - 90
A produção da Remedy Entertainment é uma louvável adição ao catálogo de jogos da Microsoft. Com uma história de viagem no tempo cheia de momentos que fazem a sua cabeça doer tentando entender o que está acontecendo, Quantum Break é um jogo obrigatório na biblioteca de qualquer jogador que tenha Xbox One ou PC.
Gamebeast - 90
The story is quite elaborate, the human character animations are outstanding, the performances are great, and there are some real moving moments in the game
Lazygamer - 90
Quantum Break is another example of Remedy Entertainment sticking to what they know, and doing it better than anyone else. An engrossing adventure with a captivating story. experimentation with new mediums for telling stories in games and refined third-person gameplay to match. Quantum Break isn’t optional, it’s essential.
Destructoid - 85
The gameplay is excellent, the cutscenes are interesting, even the live-action stuff is surprisingly engaging. Everything about it works great individually, but everyone will absolutely notice that they're just that: individual parts. The overarching story connecting it all isn't enough to keep it from feeling disjointed...It's a disappointing realization, but not a damning one. Far from it, actually. Remedy's keen understanding of how to make an action title shines through, and it's every bit a game that has been lovingly crafted for years.
The Jimquisition - 85
Quantum Break is not the most revolutionary of games, and its cute time toys cover what is, at heart, a fairly standardized shooter. However, it carries itself with style and speed to create something genuinely fascinating to play, flavored by a story that, while failing to pay off in the final stretch, is more detailed and engrossing than most in its league.
Polygon - 85
There's some wonky shooting and a few cringe-worthy story cliches present. But ineffective cover systems and narrative fridges notwithstanding, Quantum Break feels like the first action game taking real lessons from the Netflix binge-watch era, and in that respect, it's a surprising success.
Game Informer - 85
Quantum Break isn’t a perfect game; it’s a bold experiment in how two -mediums can tell a larger story, and at times it pays off. It would be foolish for every game to attempt to emulate this form of storytelling, but Quantum Break as a gaming oddity deserves attention. I wish the events of the show were more significant to the main story, but Quantum Break more than makes up for that with some of the best storytelling and gameplay Remedy has ever produced.
Kotaku
Despite how pedestrian some aspects of the game may be, I concluded Quantum Break feeling like something new had happened. Something special had happened that more than compensated for some of the flatness of the story and the mostly rote gunplay. A game simply never worked like this before, nor has a TV show. Because of that, what might have otherwise been ordinary feels extraordinary.
TheSixtAxis - 80
An engaging and enjoyable narrative experience, and it makes the most of its stellar cast, pushing the boundaries of storytelling in games and presentation. However, it won’t be for everyone, particularly those who don’t like to be led by the hand or don’t want to spend an extended amount of time watching content rather than interacting with it. It also falsely makes you feel like you have a choice, but then, that’s much of its point, and despite a few missteps this is a story well worth experiencing.
IGN - 80
Quantum Break is an artistically distinct shooter, with a compelling and malleable plot and excellent performances from its main players in both their digital and live-action forms. While I wish more thought had gone into maintaining the thrill of discovering its time-twisting powers from start to finish, it ultimately didn’t prevent me from thoroughly enjoying Quantum Break’s 10-hour campaign, two times over.
Videogamer - 80
It's a game that is over fairly quickly, it misses a trick in combat because Remedy didn't pillage its most famous creation, and it features live action scenes that are best described as enjoyable nonsense. Yet it is just that, enjoyable. Really, really enjoyable once you get to grips with all the powers at your disposal (and level them up). Quantum Break is a glorious use of current-gen power, with the visual fireworks on show making the combat feel positively joyous. As thoroughly entertaining as the whole package is, Quantum Break feels like it managed to reach only 80 per cent of Remedy's potential.
Eurogamer
Scratch away at that and you've got a watchable TV series wrapped around a focussed and competent game, but Remedy's keen sense of style manages to elevate Quantum Break to something just about worthwhile. Maybe it's because of how eccentric the whole enterprise is. There's never been anything like Quantum Break, and it's hard to imagine there ever being anything like it again: more often for better than for worse, Remedy's strange hybrid feels like an adventure out of its own time.
Gaming Age - 75
The story, acting and graphics are great, but the gameplay just doesn’t bring enough new ideas to satisfy what I’ve been waiting and hoping for. Add in the fact that the game isn’t very long and it becomes hard for me to recommend Quantum Break at full retail price of sixty bucks.
GamesRadar+ - 70
The elements of a fantastic and creative action game are all present and correct, and at times Quantum Break is indeed both of those things. But unfortunately its various disparate parts tend to get in each other’s way, leading to a needlessly complicated presentation that inhibits anything from shining as brightly as it should.
God is a Geek - 70
Undeniably ambitious, Remedy's game certainly feels unique in many ways, but perhaps not in the ways that truly matter.
Gamespot - 60
Getting to the end of Quantum Break can be an interesting ride at times, but no matter how impressive the combat is, or how great the game looks, there's no getting around the fact that it's driven by a story with limited appeal and hindered by disappointing design decisions.
Time - 40
With great power should come interesting opposition, but in Quantum Break opponents are familiar busywork. First come the clueless bad guys with pop guns, then the smarter ones with high-powered rifles and grenades. Eventually the armored heavies lumber on set schlepping monster machine guns, followed by the spooky special forces with diet versions of your own abilities. Mix and match with scenarios where there’s a device that saps your powers, or the mini-boss has a weak spot on its back, or there’s a Braid-like puzzle you have to solve by slowing an object to open the way forward. It’s all perfectly competent and boringly idiomatic.
Giant Bomb - 40
There are a lot of sound ideas in the middle of Quantum Break and, hey, if you're a sucker for goofy time travel hijinks this game has that going for it, too. But those ideas are the only things holding this project together. The moment you look past that heady connective tissue, every single one of Quantum Break's individual elements fall flat.
Digital Foundry (vídeo)
Remedy's Quantum Break possesses a level of rendering technology that is supremely impressive. This game is doing things we've not seen in a mainstream title before. John reveals all.
Em andamento/sem nota
Wired
What saves this radical concept from total disaster is the fact that the live-action segments are well-acted and tightly paced. They look and feel exactly like… well, like a mid-season replacement on the USA Network, if we’re being honest. But the action is just intriguing enough that you won’t mind being asked to watch a 20-minute cut scene before beginning the next level...Once you get over the novelty, Quantum Break shakes out as a mediocre shooter with a lavish budget. It will be remembered for blending game and live-action in a formula that actually kinda worked, not for its gameplay, which feels unambitious, half-baked.
Ars Technica
Quantum Break’s story and visual prowess are reason enough to recommend this game to anyone looking for a rote shooter with a more-than-usual focus on compelling narrative. The best I can say about the action sequences is that they’re tolerable en route to uncovering the game’s core of science-fueled existential crises. So while I feel comfortable recommending this ultimately uneven adventure, in a gaming world where we’ve already played so many super-charged, inFamous-styled action games, I feel pretty disappointed by “just good enough" for QB's action portions.
Todos os reviews: http://www.metacritic.com/game/xbox-one/quantum-break/critic-reviews
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